Showing posts with label CharacterSheet. Show all posts
Showing posts with label CharacterSheet. Show all posts

Wednesday, 20 August 2025

Character Sheet : Sasha Wolfe

This post is published under the CC-BY-SA-4.0 licence.

Sasha Wolfe

Concept: Cottagecore Hedgewitch

Virtue: Hopeful

Vice: Fickle

Aspirations: Learn a new arcanum. Find a new place to live. Serve the city through acts of magic and kindess

They have big and well-inentioned dreams of doing good in the city they love, however, they also have shorter term needs (housing) and have specialised early meaning they have gaps in their magical ability. These competing drives are further compounded by their fickle nature which pulls them back and forth between goals.

Attributes

Mental: Intelligence 2, Wits 3, Resolve 3

Physical: Strength 2, Dexterity 3, Stamina 2

Social: Presence 2, Manipulation 2, Composure 3

Their advantages are being quick thinking and resilient, mentally and emotionally. They've got some kind of flexibility training in their background, which could be a daily exercise routine maybe.

Skills

Mental: Academics 2, Crafts 1 (Painting), Occult 2 (Folklore), Science 2

Physical: Athletics 2, Larceny 1, Stealth 1

Social: Empathy 3 (Calming), Expression 3, Socialise 2, Streetwise 2, Subterfuge 1

They have a decent foundation of education and have supplemented this with an interest in folklore and various attempts at arts and crafts. They run, that exercise theme returning, and maybe they've done some shoplifting in the past?

Mage Template

Path: Obrimos

Order: Nameless

Nimbus: Long-term (power fluctuations, surges, and brownouts), Immediate (the sublime harmony of providence), Signature (sanctified and calibrated)

Dedicated Magical Tool: Compass

Arcana: Ruling (Forces and Prime), Inferior (Death). Fate 2, Prime 3, Time 1

Rotes: Interconnections (Fate 1), Perfect Timing (Time 1), Sacred Geometry (Prime 1)

Gnosis: 1

Mana: 10

Obsession: Contact the genius loci of Requiem Hold

Praxes: As Above, So Below (Prime 2)

Their magic is subtle and about bringing the fallen world into harmony with the supernal. They emphasise Prime over Forces, which is maybe reflected in their nimbus. An Obrimos with no Forces has to have some kind of outlet, and in Sasha's case it's their long-term nimbus. Their immediate and signature nimbuses, the ones that reflect the actual effects they perform, are more in keeping with their Prime focus.

I wonder if in some sense, they could have awakened to Arcadia under slightly different circumstances?

Their rotes and praxis include sensing connections between things in the city, between the fallen world and the supernal, and using these connections to subtly enhance their performance. 

Merits

Contacts (1; Local Artists), Language (1; Uveti). Mana Sensitivity (1), Occultation (3), Resources (1), True Friend (3; Endel)

They know local artists of all stripes, have a modest income from their various creative works, and have a ride or die bitch in the form of Endel. Their attunement to the harmony of the supernal shows both as a sensitivity to hallows and as a tendency to blend into the world around them. Uveti is a fictional language that I'm considering as a potential indigenous language spoken in the area.

Advantages

Size: 5

Health: 7

Speed: 5

Willpower: 6

Wisdom: 7

Initiative: 6

Defence: 3a

Tuesday, 19 August 2025

Character Sheet: Billy Salt

 This post is published under the CC-BY-SA-4.0 licence.


Billy Salt

Nature: Autocrat

Demeanour: Conniver

Essence: Dynamic

Tradition: Cult of Ecstasy (Barabbus)

Salt's primary motivation is control though he's not keen to show his hand, he prefers to convince others that his manipulations are their own ideas. His avatar drives him to create and innovate, and he interprets this by casting himself in the role of architect and conductor. He sees the world around him as clay to be shaped to his vision. His was initiated into his tradition through the Klubwerks faction; he was club kid who sought transcendence through music and drugs, caring little for the deeper philosophy. He achieved his awakening on the dance floor, shattering his mind and perceiving that which lies beneath the skin of reality. 

Focus

Paradigm: A World of Gods and Monsters / Might Makes Right

Practices: Art of Desire, Dominion, and Maleficia. 

Instruments: Art, Drugs and poisons, Eye contact, Sex, Symbols, Thought forms, and Voice.

He believes that reality is the outcome of a delicate balance of treaties and stalemates between cosmic powers that operate on scales vaster than humans can comprehend. Magick can be seen as uncovering details of who is responsible for a specific aspect of reality and then petitioning them. Since these powers are ruling by fiat, it stands to reason that the awakened can also direct reality to conform to their will. He speculates that the avatar is a fragment of these greater powers or perhaps a larval form.

Attributes

Strength 3, Dexterity 2, Stamina 3

Charisma 3, Manipulation 4, Appearance 3

Perception 2, Intelligence 2, Wits 2

He maintains a good degree of physical fitness, favouring power and endurance over flexibility (perhaps there's a metaphor there...). His looks and personality are appealing, and he uses them as cover for his machinations.

Talents

Alertness 3, Awareness 3, Intimidation 2, Streetwise 2, Subterfuge 3

He has cultivated a high degree of attention to both the mundane and magickal worlds. Threats and lies are tools that he wields with natiral ease.

Skills

Etiquette 1, Meditation 2, Stealth 2

He practices daily meditation as a form of discipline. He values being able to make a good impression and a discreet exit.

Knowledges

Cosmology 3, Investigation 3, Occult 3

Since his awakening he has obsessively studied to make up for his lack of formal magickal training.

Spheres

Desire 2, Dominance 2, Oaths 2

For Salt magick is about hierarchical power and the agreements that enforce it, both formal and instinctual.

Advantages

Arcane 2, Dream 1, Mentor 1, Resources 3

His capability of discretion extends into a psychic invisibility that covers his tracks. He also has limited psychic insights that he uses carefully to inform his plans. He has recently made a pact with an infernal entity which has offered him limited tuition and power.

Arete 2

Willpower 5