A series played using Cocktails & Cantrips. This post is published under the CC-BY-SA-4.0 licence.
THE MAGE
Noble Lambert, the ephemeral enchanter. He has millions of followers across multiple platforms, leverages his brand to work his will, and is desperate to claim his master's staff.
Spheres & Spells
- d8 Permanence (lose vitality): Commit a memory to paper in symbolic form.
- d6 Alteration (visible change): Move a small item to/from hammerspace.
- d6 Destruction (pain/blood): Wrack an individual's body with agony.
- d6 Emotion (passion): Aggravate the dominant emotion of a crowd.
- d6 Illusion (a memory): Show someone the image of a loved one.
- d4 Revelation (secret betrayed): Read an individual's surface thoughts.
Power: Sacrifice of blood.
Specials
- d8 Skill: Social media influencer.
- d6 Talisman: A silver ring set with a large emerald.
- d4 Skill: Lapsed Catholic.
Goal & Motive: His favourite staff, honour/lust.
THE RIVAL
Mara Stanton, the nihilistic necromancer. She teases secrets from the dead with scalpel and spell, carries her master's staff as a memento mori, and wants to find the book in the library containing the doomsday spell.
Spheres & Spells
- d8 Emotion (passion): Pacify a crowd by leaving them dulled and numb.
- d6 Destruction (pain/blood): Cleanly remove a small amount of matter from reality.
- d6 Illusion (a memory): Conceal an object or stationary person from view.
- d6 Permanence (lose vitality): Make an object immovable.
- d6 Revelation (secret betrayed): Look into a corpse's eyes to speak to their shade.
- d4 Alteration (visible change): Cause organic matter to decay.
Power: Life.
Specials
- d8 Talisman: An oak staff with runes burned into the shaft.
- d6 Skill: Forensic pathology.
- d4 Skill: Doomsaying.
Goal & Motive: A forgotten tome, honour/death.
THE WILDCARD
Greta Shields, the ambitious apprentice. She used to rob houses to cover her expenses, is connected to a powerful primeval current, and wants to wreak havoc on the other apprentices for killing their master.
Spheres & Spells
- d6 Permanence (lose vitality): Imbue something with the divine spark.
- d4 Destruction (pain/blood): Cleanse it with holy fire.
- d4 Revelation (secret betrayed): Speak with the voices of the angels.
Specials
d6 Skill: Breaking and entering.
d4 Talisman: A brass coin; a crowned skull on one side, a moon on the other.
Goal & Motive: A forgotten tome, revenge/fear.