Monday, 1 July 2024

Inquisition into the Unknown 2

A series played using Dark Ages: InquisitorThis post is published under the CC-BY-SA-4.0 licence.

Nigelle and Amelina set out before dawn and travel to Quasqueton Manor, arriving around noon. Rather than a conventional estate, they discover the facade of a manor house carved into a large outcropping of black rock. Nigelle steps up to the heavy wooded doors and knocks firmly, while Amelina hangs back to examine the facade more closely [Perception + Alertness, 8 dice, 3 successes]. She notices that while the facade is extremely detailed, including what appear to be shutters over the windows, the structure is also one piece of rock. The shutters don't cover actual openings, which suggests that the front doors are the only way in and out.

Nigelle tentatively pushes the doors and is surprised when they swing open with no resistance. Beyond, a long hallway stretches deep into the manor, alcoves evenly-spaced, and what appears to be steps at the far end. Amelina joins him and together they begin to edge along the corridor, noting the smooth stone surfaces of the walls, floors, and ceiling. They see a worrying sight ahead, five bodies lay at the foot of a small set of stairs. [Perception + Investigation, Amelina 6 dice, 0 successes / Nigelle 5 dice, 3 successes]. Amelina turns pale at the sight, leaving Nigelle (who has been walked through similar scenarios) determines two fought against the other three, and they all died of their wounds.

Amelina offers a prayer for the departed, and the pair press on, taking the right-hand passage at the junction past the bodies. Passing a side passage, they plunge deeper into the manor, eventually reaching an end and a pair of doors. The first appears to be a mundane storeroom or workshop, filled with old furniture and some woodworking tools. The second is a lavishly decorated bedroom; alongside a canopied bed, an ornate mirror and other luxurious items hangs a portrait of a beautiful woman against a backdrop of a ruined, burning village. [Intelligence + Politics, 5 dice, botch] Nigelle wracks his memory but fails to recall whether either of the brothers had a spouse or lover. Perhaps this stranger is connected to whatever fate has befallen the brothers? Amelina spots a silver comb left out on the dresser [Dexterity + Legerdemain, 7 dice, 4 successes] and pockets it before the pair leave.

They retrace their steps to the passage they passed earlier and take it, then turn left a few times before arriving back at the initial junction (near the bodies). They passed a few doors on the way, so backtrack and explore them. Behind the first, they find a minimalist bedroom dominated by a wall-carving showing a lone figure wielding elemental power to drive away an army. [Amelina Perception + Investigation, 6 dice, 3 successes / Nigelle Intelligence + Academics, 4 dice, 2 successes]. Nigelle recognises the sorcerer as Zelligar, but this isn't a scene from any history Nigelle is familar with. Meanwhile, Amelina appraises the bad as being the most valuable item in the room by far - she stores the information for later.

Before leaving, they decide to investigate the side door - perhaps it's a workshop or similar? Instead they find a room filled with overflowing chests of coins and jewels! [Thralldom! Amelina Self-Control + Wisdom, 4 dice, 2 successes / Nigelle fails but spend 1 Conviction]. The pair see through the illusion, however, and realise that it is merely a distraction masking an empty chamber. This confirms the rumours of Zelligor being a sorcerer of some kind. They make a note to pass this on to Sister Anna.

Beside the bedroom is a small study; it becomes apparent that Zelligor managed the estate's finances very closely. Among his ledgers are four tomes written in an unknown script and featuring mysterious illustrations. They take them for Anna to examine, if they are occult in nature she will best qualified to disposed of them safely.

The final room to backtrack to is an armoury, the pair are shocked by the scale of the armaments the brothers have amassed. Beyond is a barracks with room for at least forty people. This bunker-like aspect of the manor raises a degree of concern. The brothers created a heavily-defended position and populated it with dozens of soldiers, combined with the confirmation of at least one sorcerer, the inquisitors prepare for the worst as they explore further. There's also the nagging issue of where have all the guards gone?

They consider this as they retrace their steps further to another passage, this one leads to a pairs of doors, which they resolve to try in turn. The righthand door leads into a vast, slate throneroom with read granite pillars and dais, and a pair of white marble thrones. Directly opposite the dais is a doorway into a small chamber dominated by a large idol of a horned head which overlooks a shallow sacrificial pit. This confirms the inquisitors' worst fears, Zelligar's sorcery is also infernalism. They withdraw from the estate and make the return trip to update Sister Anna on their discoveries.

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