A series played using Quill Noir and Quill Shadow and Ink. This post is published under the CC-BY-SA-4.0 licence.
Monday, 28 August 2023
Shadow and Noir 6
Monday, 21 August 2023
Shadow and Noir 5
A series played using Quill Noir and Quill Shadow and Ink. This post is published under the CC-BY-SA-4.0 licence.
Letter 5: Price to Maxwell
Monday, 14 August 2023
Shadow and Noir 4
A series played using Quill Noir and Quill Shadow and Ink. This post is published under the CC-BY-SA-4.0 licence.
Letter 4: Maxwell to Jemima Carter
My darling Jemima,
I have it! I acquired a copy of the Vir Stellas at an auction and with M. Durand's notes I have unlocked its secrets. Or at the very least have unlocked the first ritual.
I am nowhere as gifted as you, my love. The ritual requires two participants, it doesn't specify expertise but with as skilled a magic-user as you we will complete it easily. This initial ritual should open up more of the text to us.
Even with Durand's notes much of the text is couched in metaphor and mystery. It alludes to forms and shapes existing in higher dimensions. However, it offers no concrete means of accessing them.
The text makes repeated to a state of being that the ritualists must attain. The translation from Durand is "exalted deathlessness" - a term that certainly sounds intriguing. Apparently deeper rituals will guide us through the steps.
Even the simplest rituals appear to use an array of rare and exotic ingredients. In preparation I have begun to inveigle my way into some less well funded occult societies. They won't miss a few items if we're careful - I will keep you updated.
Yours always
Agnes x
Monday, 7 August 2023
Shadow and Noir 3
A series played using Quill Noir and Quill Shadow and Ink. This post is published under the CC-BY-SA-4.0 licence.
Letter 3: Price to Maxwell
Monday, 31 July 2023
Shadow and Noir 2
A series played using Quill Noir and Quill Shadow and Ink. This post is published under the CC-BY-SA-4.0 licence.
Letter 2: Maxwell to Pierre Durand
M. Durand.
I trust this letter finds you in good health. I am writing to ask you for your professional perspective on a recent purchase. It is a rare book of emblems and designs - the seller claimed it is a copy of the Vir Stellas.
I'm no artist but I have enclosed a sketch of some fragments of the designs from the early chapters. Sadly I don't recognise the language, or possibly languages, the book is written in. The drawings are tantalising alone, the lack of context amplifies the effect.
A librarian colleague has examined the physical object, and confirms that this is an authentic sixteenth-century tome. Together we compared the text to contemporary volumes but found no direct comparison with the language or the drawings. This book is a mystery to me.
I've studied the Vir Stellas long into the night in the hopes of deciphering this infamous book. By candlelight the images - particularly some of the woodcuts - seem to take on movement. It is folly of course but something about this book becomes curiously oppressive after dark - it chills me to behold.
I'm reluctant to let the book out of my hands, but if you'd be able to visit the city to view it in person I'd be happy to cover your expenses. I really do hope you can help shed some light on these fascinating illustrations. I feel we are on the verge of some great discovery.
Agnes Maxwell.
Monday, 24 July 2023
Shadow and Noir 1
A series played using Quill Noir and Quill Shadow and Ink. This post is published under the CC-BY-SA-4.0 licence.
Letter 1: Price to Maxwell
Maxwell,
I've got a case that might be up your alley - Oliver Henderson's missing daughter. Turns out she's alive and well but her daddy's not going to be happy. I'm working up some Dutch courage before I go tell him.
My contact with the police let slip (for a fee) that Justine Henderson isn't the only missing persons case on the books. Casey West, some petty hoodlum, hasn't been seen for a while either. My first thought was a ransom job, so I set about tracking him down.
It took a while but eventually led me to a run down motel on the edge of town. A small gratuity to the owner got me the news they'd been there a few days and were the picture of two young paramours. I got a glimpse into their room - they've got matching jewellery.
Seems the kidnapping is actually an elopement. Her father thinks she was grabbed but she's gone willingly and seems happier than ever. Great news for gossip rags like yours, less so for me.
I've got to tell Oliver Henderson - one of the wealthiest men in the country - that his only daughter is slumming it with a crook. I can only guess the incandescent fury I'm about to unleash. If you don't hear from me at the cops will have a lead.
Price.
Monday, 17 July 2023
The Clockhouse - The Cast
A series played using Cocktails & Cantrips. This post is published under the CC-BY-SA-4.0 licence.
THE MAGE
Noble Lambert, the ephemeral enchanter. He has millions of followers across multiple platforms, leverages his brand to work his will, and is desperate to claim his master's staff.
Spheres & Spells
- d8 Permanence (lose vitality): Commit a memory to paper in symbolic form.
- d6 Alteration (visible change): Move a small item to/from hammerspace.
- d6 Destruction (pain/blood): Wrack an individual's body with agony.
- d6 Emotion (passion): Aggravate the dominant emotion of a crowd.
- d6 Illusion (a memory): Show someone the image of a loved one.
- d4 Revelation (secret betrayed): Read an individual's surface thoughts.
Power: Sacrifice of blood.
Specials
- d8 Skill: Social media influencer.
- d6 Talisman: A silver ring set with a large emerald.
- d4 Skill: Lapsed Catholic.
Goal & Motive: His favourite staff, honour/lust.
THE RIVAL
Mara Stanton, the nihilistic necromancer. She teases secrets from the dead with scalpel and spell, carries her master's staff as a memento mori, and wants to find the book in the library containing the doomsday spell.
Spheres & Spells
- d8 Emotion (passion): Pacify a crowd by leaving them dulled and numb.
- d6 Destruction (pain/blood): Cleanly remove a small amount of matter from reality.
- d6 Illusion (a memory): Conceal an object or stationary person from view.
- d6 Permanence (lose vitality): Make an object immovable.
- d6 Revelation (secret betrayed): Look into a corpse's eyes to speak to their shade.
- d4 Alteration (visible change): Cause organic matter to decay.
Power: Life.
Specials
- d8 Talisman: An oak staff with runes burned into the shaft.
- d6 Skill: Forensic pathology.
- d4 Skill: Doomsaying.
Goal & Motive: A forgotten tome, honour/death.
THE WILDCARD
Greta Shields, the ambitious apprentice. She used to rob houses to cover her expenses, is connected to a powerful primeval current, and wants to wreak havoc on the other apprentices for killing their master.
Spheres & Spells
- d6 Permanence (lose vitality): Imbue something with the divine spark.
- d4 Destruction (pain/blood): Cleanse it with holy fire.
- d4 Revelation (secret betrayed): Speak with the voices of the angels.
Specials
d6 Skill: Breaking and entering.
d4 Talisman: A brass coin; a crowned skull on one side, a moon on the other.
Goal & Motive: A forgotten tome, revenge/fear.